01
The Rig keeps everyone alive.
A dead giant from the old world, patched up and run on diesel. It pumps the water, lights the streets and powers the town. Keep it fueled, crewed and repaired: when it goes dark, the town has hours, not days.

Survival city-builder · In development
The sun won. Keep the town alive anyway.
Build a scrap town around the Rig, an old diesel giant that pumps the water and lights the streets. Work through the night, shelter from a 60 °C noon, and keep every named citizen alive in the ruins of a world that reached too far.
PC · Release date to be announced
The game
01
A dead giant from the old world, patched up and run on diesel. It pumps the water, lights the streets and powers the town. Keep it fueled, crewed and repaired: when it goes dark, the town has hours, not days.

02
At noon the desert reaches 60 °C, so the shift runs from dusk to dawn. Plan every day around the heat, the water and the walk home before sunrise.

03
Workers, drivers and children all have names, and they earn epithets along the way. They talk on the job and bring you petitions. When someone dies, their name goes in the Memorial book.

04
Sandstorms, heatwaves and solar flares are what's left of the old world's failure. A storm swallows the town, slows the trucks and tests everything you built.

05
Named drivers haul scrap from wrecks and ruins. Scouts chart the frontier on motorbikes, and trade deals keep caravans rolling in from the wasteland.

A day in town
Light changes the whole game: noon is the danger, night is the work, and a storm can roll in at any hour. Pick a time of day. These six are straight from the current build.
Noon. The hottest hour, when nobody should be outside.
The world
Long ago, a civilization far more advanced than ours tried to engineer the climate and harness the sun. It overreached. The sky broke, and the planet baked into a desert.
Its descendants live among the ruins. The grids, networks and factories are dead, and what's left runs on diesel, scrap and stubbornness.
Collapsed towers, buried arcologies and dark holo-billboards line the horizon. Nobody alive can run what they find.
Trucks, motorbikes and the Rig are built from salvage. High tech is dug up, not understood.
It's a hard place, not a hopeless one: a small town slowly rebuilding in the shadow of giants.
FAQ
The sun owns the day. The night is yours.
Coming soon on SteamFollow development